[INCLUDE]
INCLUDE=common/conditions.ini, common/materials_track.ini, common/grass_fx.ini, common/particles_track.ini

;----------------- CONDITIONS ------------------

[CONDITION_0]
NAME=HAZARD
INPUT=ONE
FLASHING_FREQUENCY=7
FLASHING_SMOOTHNESS=0.8
FLASHING_SKIP_OFF_STATE=0
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=1

;------------------ 3D Trees --------------------

[TREES]
LIST_0 = trees/treelist.txt
LIST_1 = trees/treelist1.txt
LIST_2 = trees/treelist2.txt
LIST_3 = trees/treelist3.txt

;--------------- SOL -------------------

[SOL]
HORIZON_OFFSET=0.0
DOME_SIZE=35000
SUN_DAWN=1
SUN_DUSK=1
SMOG_MORNING=2.4
SMOG_NOON=2.4
SMOG_EVENING=2.4
EXPOSURE_FIX=1

;---------------- GRASS ---------------------

[GRASS_FX]
GRASS_MATERIALS = ground, roadSide, forestFloor
OCCLUDING_MATERIALS = concreteTile, roadA
MASK_MAIN_THRESHOLD = 0.1
MASK_RED_THRESHOLD = 0.05
MASK_MIN_LUMINANCE = -0.5
MASK_MAX_LUMINANCE = 0.1  
SHAPE_SIZE = 2   
SHAPE_TIDY = 0
SHAPE_CUT = 0    
SHAPE_WIDTH = 1 
COLOR_FACTOR = 1.00

TEXTURE = pine.dds  
TEXTURE_GRID = 8, 3
TEXTURE_BASE_CHANCE = 0.3
TEXTURE_GROUP_0_CHANCE = 0.3
TEXTURE_GROUP_1_CHANCE = 0.03

[GRASS_FX_TEXTURE_GROUP_0]
PIECE_0 = 1,1 , 1,1
PIECE_0_CHANCE = 1 
PIECE_0_SIZE_MULT = 1.2, 2.6 ; default size multiplier is based on size in cells, overriding
PIECE_0_WIND = 1 ; less affected by wind (default value is 1)

[GRASS_FX_TEXTURE_GROUP_1]
PIECE_0 = 2,1 , 2,2
PIECE_0_CHANCE = 1 
PIECE_0_SIZE_MULT = 2, 2 ; default size multiplier is based on size in cells, overriding
PIECE_0_WIND = 0.1 ; less affected by wind (default value is 1)

;-----------------Emissive Lights----------------------------

[MATERIAL_ADJUSTMENT_0]
DESCRIPTION= 
MATERIALS= streetLight
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,200,40,0.05
VALUE_0_OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_1]
DESCRIPTION= 
MATERIALS= parkingLight
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,200,40,0.05
VALUE_0_OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_2]
DESCRIPTION= 
MATERIALS= garageLight
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,200,40,0.05
VALUE_0_OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_3]
DESCRIPTION= 
MATERIALS= greenSign
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=0,255,100,0.01
VALUE_0_OFF=0, 0, 0
CONDITION=FLICKERING

[MATERIAL_ADJUSTMENT_4]
DESCRIPTION= 
MATERIALS= truckLight1
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,200,40,0.05
VALUE_0_OFF=0, 0, 0
CONDITION=HAZARD

[MATERIAL_ADJUSTMENT_5]
DESCRIPTION= 
MATERIALS= truckLight2
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,200,40,0.05
VALUE_0_OFF=0, 0, 0
CONDITION=HAZARD

[MATERIAL_ADJUSTMENT_6]
DESCRIPTION= 
MATERIALS= catsEyeWhite
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,255,200,0.03
VALUE_0_OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_7]
DESCRIPTION= 
MATERIALS= whiteSign
ACTIVE=1
KEY_0=ksEmissive
VALUE_0=255,255,255,0.01
VALUE_0_OFF=0, 0, 0
CONDITION=ALWAYS_ON

;---------------- Spot Lights -----------------------------------

[LIGHT_SERIES_0]
ACTIVE=1
VISIBILITY_LEVEL=1
DESCRIPTION= 
MATERIALS = streetLight
MESHES= 
OFFSET=0,0,0
DIRECTION=0,-1,0
SPOT=180
SPOT_SHARPNESS=0.05
RANGE=60
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=80
FADE_SMOOTH=80
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=3
COLOR=255,200,40,0.02
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_1]
ACTIVE=1
VISIBILITY_LEVEL=1
DESCRIPTION= 
MATERIALS = parkingLight
MESHES= 
OFFSET=0,0,0
DIRECTION=0,-1,0
SPOT=180
SPOT_SHARPNESS=0.05
RANGE=30
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=80
FADE_SMOOTH=80
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=3
COLOR=255,200,40,0.02
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_2]
ACTIVE=1
VISIBILITY_LEVEL=1
DESCRIPTION= 
MATERIALS = garageLight
MESHES= 
OFFSET=0,0,0
DIRECTION=0,-1,0
SPOT=180
SPOT_SHARPNESS=0.05
RANGE=10
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=80
FADE_SMOOTH=80
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=3
COLOR=255,200,40,0.012
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_3]
ACTIVE=1
VISIBILITY_LEVEL=1
DESCRIPTION= 
MATERIALS = greenSign
MESHES= 
OFFSET=0,0,0
DIRECTION=0,-1,0
SPOT=180
SPOT_SHARPNESS=0.05
RANGE=10
RANGE_GRADIENT_OFFSET=0.1
FADE_AT=80
FADE_SMOOTH=80
DIFFUSE_CONCENTRATION=0.5
CLUSTER_THRESHOLD=3
COLOR=100,255,120,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

;----------------------- RAIN ---------------------------

[RAIN_FX]
PUDDLES_MATERIALS = dirtRoad2, concrete2, dirtRoad
SOAKING_MATERIALS = roadSide, forestFloor, ground
SMOOTH_MATERIALS =  
ROUGH_MATERIALS = 
LINES_MATERIALS = 
LINES_FILTER_MATERIALS = 

;--------------------- SHADERS ---------------------------

[SHADER_REPLACEMENT_...]
MATERIALS = 
DOUBLE_FACE_SHADOW_BIASED = 1

;--------------------- DISPLACEMENT -------------------------

;---------------------- WATER ------------------------------

[Material_Water]
Materials = water
Meshes =         ; also working as usual
Type = water   ; or sea or pool or river (4 options) or water

[LIGHTING]
LIT_MULT=1.05
